qemical flood
An experimental raymarching-based 3D renderer
A novel implementation of a different approach to realtime 3D
The goals and motivations behind the project revolve aroudn the pursuit of systemic, scalable and intuitive approach to 3D. Everything in qemical flood is defined with spatial control points. The parametric surfaces stretch smoothly between them. Both shapes and colors are defined by a managable number of such control points, avoiding the need for massive numbers of primitives and counter-intuitive texture mapping, while striving for a very high degree of artistic control over the final image.
I want to make beautiful immersive worlds and it can be hard to do even with a large team, let alone with a smaller team or solo. But it is possible to do it efficiently if a systemic approach is taken. The ultimate purpose of qemical flood is to empower such systemic approach.
It's a personal dream more than 10 years in the making.
馃И馃寠
qemical flood is a deliberate foray into an underexplored territory. It is an experiment. It might never reach its goals. But it could reach destinations other approaches could not. I think that would be important to anyone who is passionate about art or technology. It was important enough to me to put a tremendous amount of effort into it, which so far has been decisvely successful.
I hope to bring my worlds to life with this technology.
If you want to see something new, if you want to make a difference, this is your chance
If you want to make sure this project goes to its fullest potential and want to follow along with the progress as closely as possible, there is a straightforward way to do it. I've shouldered as much risk and effort alone as I could, now I really need your help.
You're welcome to follow me along on this journey!
Take a look at screenshots and videos produced with qemical flood.
You can join my discord and hang out, ask whatever is on your mind.
You can support the project at Patreon or buymeacoffee, or by donating to my crypto wallets.
Here you can see the list of the supporters of the project.
Anyone running 64 bit Linux or Windows can test the tech on their own machine. You can download the first demo from itch.io.
You can follow the progress of the project on the following social media accounts:
qemical flood X account
qew Nemo's personal X account
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